This is part six of a feature on the history of Mario Kart. Today we talk about the most recent console iteration, Mario Kart Wii.
Mario Kart Wii originally came with a Wii Wheel. It was a wheel (duh) with a space for the Wii Remote. You can use it to steer your kart just like you would a car. It works really well, actually. Of course, standard controls are available for lazy people like me.
Mario Kart Wii also introduced motorcycles to the Mario Kart universe. Motorcycles can wheelie on straightaways to gain a little speed, but they control differently and do not have the same drift boosts that karts do. It certainly adds some variety to the race.
In addition to motorcycles, players can choose between 5 different karts and 5 different bikes for each racer size class (small, medium, large). The small players get the Blue Falcon. Yes, you read that right. The legendary F-Zero car makes an appearance, and it's one of the fastest karts in the game (the steering sucks, though).
I remember the moment when I finally beat the final GP on the hardest difficulty. I just barely squeaked past stupid freaking Daisy and her stupid freaking face on Rainbow Road. It was a glorious day. Then I immediately started another GP.
Occasionally, I would play online with friends. While you can't laugh in people's faces when playing online, you can still find joy in pushing them off a cliff on the last lap. Or waiting until they get in first place to use the blue shell. Or hitting them with every item you have, even if it means getting last and going the wrong way on the course.
(Mario Kart Wii is available in stores everywhere. It is playable on Wii and Wii U.)